

Expertise in creating auditive concepts for different media,
like games, films, audio books and more.
Innovative composer with the ambition
to build worlds and tell stories.
Proficient in the digital production of soundtracks.
Specialized in producing fitting and
smooth sounds for games and films.
Versed in Audio Implementation in Game Engines like
Unity, Unreal, Godot as well as Midwares as FMOD.
Experienced in Foley-, Field- and Voicerecordings.
Film and Game Audio is my passion! As a versatile musician, music producer, composer and sound designer, I am always inspired to move projects forward, and I am fortunate to have gained a substantial amount of experience along my journey.
In 2022, at the age of 25, I completed my Bachelor‘s degree in Musicology at Martin Luther University Halle-Wittenberg, and have since worked on an increasing number of non-budget projects. After working as a full-time sound designer in an advertising film production company for six months, I decided to gain more experience and study for a Master‘s degree in Media and Game Design at Harz University of Applied Sciences.
I am currently finishing my Master about Adaptive Game Audio and Immersion, having worked on at least six game vertical slices, five real-image short films, five advertisement short films, ten podcast and radio show episodes, and several cross-media projects. I am passionate about creating inspiring audio worlds, from the art of field- and studio-recordings to the final touches of mixing and mastering. I would be thrilled to have the possibility of shaping the sound of even more games and films.