Music
Immersing myself in the creation of a musical world that is specific to a given project is a particular passion of mine as a music designer and composer. Every project has its unique musical sound and narrative waiting to be discovered!
I see it as my responsibility as a composer of game and film music, to not only be able to write music, but also to manage potential performers and produce the entire soundtrack.

Stairs to Heaven (2023/24)
Reading the River (2025)
Ingame Footage Act 1 – Scene Transition
Prelude – Village
Prelude – Observatory
Act 1 – Village
Act 1 – Observatory

| Game | Point and Click Adventure |
| Plattform | PC |
| Roles | Music Composer, Gamedesigner, Sounddesigner |
| Music Genre | Orchestral, Epic |
| Mood | Calm, Playful, Nostalgic |
In a world reclaimed by nature, join Chepa, a wise old woman, and Noah, a curious child, on their journey as they discover a secluded village where survival depends on living with, rather than against, a dangerous river.
More Information + Playable Version here!
Gearbeat Gambit – The Silencing of the Clockwork Heart (2024)
Main Menu – Soundtrack
Level Music – Soundtrack

| Game | Action Rhythm Game |
| Plattform | PC |
| Roles | Music Composer, Sounddesigner, Gamedesigner |
| Music Genre | Progressive Rock |
| Mood | Dark, Adventurous, Fast Pace |
In this tricky action game, rebel as a cyborg against a conspiracy of robots by dancing your way through their factory and matching their rhythm to avoid detection!
Players move through a room with enemies that can discover them. All movements of the environment and the enemies behave in a certain way to the beat, so players are encouraged to move to the beat as well. The player’s actions are still not restricted by the beat, but there are advantages to performing actions to the beat.
More Informations + Playable Version here!
Automata Escape (2023)
Automata Escape – Game Start and Intro
Main Menu – Soundtrack
Level Music – Soundtrack
Credits – Soundtrack

| Game | Puzzle Game |
| Plattform | Mobile |
| Roles | Music Composer, Sounddesigner |
| Music Genre | Ambient, Epic, Piano |
| Mood | Hopeful, Otherworldy, Calm, Melancholic |
A robot in the future, destined to spend it’s life working in a factory, dreams of freedom and the outside world. Will you be able to help it escape? By re-programming the robot you will maneuver it through different levels until you finally set it free! This game let’s you discover the concept of ‘state machines’ in a fun and playful way!
More Information + Playable Version here!
Sinking (2024)
A Coded Day (2023/24)
About Me and Music
The reason why I want to create music for games and films is that every project comes with a deep dive into a different musical world. Being versatile in many different genres is what motivates me. Although my main instrument is the piano and I have sung in various choirs, I am keenly interested in jazz, rock and songwriting, and I love electronic music. However, this does not diminish my passion for orchestral and choral compositions.
I started taking piano lessons at a young age and soon realised that I wanted to write and play my own music. I therefore started writing my own songs and producing music digitally in Ableton Live at an early age. Having grown up in a family of classical musicians, with both my father and grandfather being composers and many of my mother’s relatives being classical instrumentalists, I realised that while I love digital music, I also appreciate traditional classical music, especially that of the Romantic period. I therefore studied musicology in Halle (Saale) and wrote my Bachelor’s thesis on jazz and bossa nova, while constantly practising and producing digital music.
During my studies, I became increasingly interested in film and video game music as I found the diverse use of influences particularly appealing. I worked tirelessly on film and video game projects to gain experience, and eventually studied for a practical Master’s degree in Media and Game Design in Wernigerode. There, I produced more soundtracks for projects and gained creative experience. To date, I have produced soundtracks for around ten short films, six games and over ten game jam games.





